Hopefully we can extract the key elements of the dynamics and this can serve as a platform for both desktop and on board simulation.
But, I think we may end up with two levels of simulation depth, due to the complexity of the problem.
- a desktop version (w/full state model)
- full modeling of many surfaces, dynamic possibilities
- no sensing limitations
- on-board (reduced model for speed)
- Simplified to account for general cases (surfaces, dynamic regions). Some less likely cases may be neglected in model. More limited by sensor info?
- Want desktop model for design/verification
- Want on board system ready for early prototypes
- Adjustable for evolution and different creatures (seems like a very good idea)
- Control integration into simulation seems like great idea (Adams currently has some diffiiculties with this).
--
AMcClung? - 10 Jun 2003