-- ClarkHaynes? - 26 Aug 2003

OpenGL is the defacto standard for cross-platform graphics programming. You generally place and move objects using SE(3) coordinate frames, building a display list that is rendered upon every iteration done in the core library. Various frontends exist to connect OpenGL to a windowing system (such an MFC, FLTK, GTK, etc.) but GLUT is highly suggested, as the same code can be run on various platforms.

A good programming reference is the "red book", the OpenGL Programming Guide.

I will post some suggested on-line reading in the future.

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