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ClarkHaynes? - 26 Aug 2003
OpenGL is the defacto standard for cross-platform graphics programming. You generally place and move objects using SE(3) coordinate frames, building a display list that is rendered upon every iteration done in the core library. Various frontends exist to connect
OpenGL to a windowing system (such an MFC, FLTK, GTK, etc.) but
GLUT is highly suggested, as the same code can be run on various platforms.
A good programming reference is the "red book", the
OpenGL Programming Guide.
I will post some suggested on-line reading in the future.